The fastest of all the classes, but with the drawback of being the most vulnerable in terms of armor, so survival means being fast on your feet at all times, rather than being a tank absorbing incoming damage like a sponge. They also suffer from the fact that several of their weapons use the same type of ammo, meaning that Earth Soldiers must keep watch of their bullets at all times however, their weapons can be among the strongest in the game when used wisely - particularly the Dual Gatling Guns, which eat up ammo like crazy but can make quick work of multiple foes in mere seconds. The slowest class, compensated by having the strongest armor out of all the classes. It is evident from the get-go that Wirehead Studios has a keen eye for detail. Each Generation even has its own HUD, modelled to resemble the HUD of the game they're based on.
All of the classes are tied up nicely with a cool story that connects the lore of classic id software games into one cohesive narrative. The Arena Gladiators, who function according to standard Quake 3 gameplay rules, are also available as a choice.
The Earth Soldiers are heavily inspired by Wolfenstein, the Doom Warriors are self-explanatory, the Slipgaters hail from Quake, and the Strogg Troopers are from Quake 2. Each class, or "Generation", is directly based on an id Software IP. Put simply, Generations is a class-based mod, where you pick from different types of characters that each possess their own characteristics, from basic aspects such as game physics and armor functionality, to more elaborate differences like the types of weapons and items available to each class. With thorough legal guidance and close communication with id Software, the Generations team at Wirehead Studios put out the Quake 3 version of Generations, which thankfully has stuck around to this day for players to enjoy. Once Quake 3 released, Wirehead Studios seized the opportunity to take another stab at Generations, this time with made-from-scratch models and textures.
During the period of time that the mod was available, though, it proved to be a hit with the Quake 2 community, so the demand for the idea was clearly there. The second option was chosen by the original team.
As one might expect, this was a legal nightmare in the making for the original developers, and it ended up biting them in the proverbial rear end: They received a cease-and-desist from id Software themselves, with an ultimatum to either replace all the content, or stop work on the project altogether and take down all download links. However, it was rather infamous for having used actual textures, sounds, and other assets from the games it referenced. It first started as a Quake 2 mod called simply "Generations", and had the same premise as the Quake 3 version (minus the Arena Gladiators, obviously). Generations Arena is a project with an intriguing history. A sort of love-letter to id Software and their line-up of iconic titles, Generations Arena by Wirehead Studios pits the diverse assortment of heroes and villains from Wolfenstein, Doom, Quake, Quake 2, and Quake 3 in the arena against each other in a chaotic bid for DeathMatch supremacy.